How we are implementing character progression in our RPG in the absence of a traditional leveling system.
Hey! Thank you so much for passing by and reading this post. In this article I will describe the design decisions that were made in the absence of an obvious leveling system. I will go into some details on how loot and set difficulty will affect...
A simple technique to create infinite randomized items (in unreal engine)
Thank you for reading this post, you are amazing! Below I will discuss the technique that we are using to create infinite randomized items for the alpha release of our game. The execution is done in unreal engine using blueprints only but the same principles...
A deep dive into the mechanics that drive the world in Void Arena.
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How we started an indie game studio on reddit and what we are doing to get ready to release our first game!
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