The first person action rpg that I left my office job (and moved across the country) to work on.
To start things off, I just want to thank you for checking out the post. If this post helps a single person in any way it would have accomplished much more than it set out to! THE GAME This, like many, is a project that has...
“The Wilderness” An APRG Game Mode Inspired by Naturo’s Chunnin Exams.
The Wilderness is a game mode in our game which combines both PVE and PVP in a unique way. In order to understand how exactly The Wilderness works we first need to learn about it's semi procedurally generated landscape as well as about the two...
How we are implementing character progression in our RPG in the absence of a traditional leveling system.
Hey! Thank you so much for passing by and reading this post. In this article I will describe the design decisions that were made in the absence of an obvious leveling system. I will go into some details on how loot and set difficulty will affect...
A simple technique to create infinite randomized items (in unreal engine)
Thank you for reading this post, you are amazing! Below I will discuss the technique that we are using to create infinite randomized items for the alpha release of our game. The execution is done in unreal engine using blueprints only but the same principles...